![]() ![]() Technically it would be possible for a video card manufacturer to make a driver for DirectX 12 that supported older Direct3D hardware feature levels, but there isn't one or likely to be one. The DirectX 12 API supports Feature Level 11.0, 11.1, 12.0, and 12.1 hardware. If you need to support Windows 7, either use Direct3D 11 only or provide an alternative codepath that uses Direct3D 11. There is no update for older versions of Windows that would install the DirectX 12 API. The DirectX 12 API is only supported by the Windows 10 operating system. Dx 12 has far more advantages over dx11 an previous itterations.You are confusing the "Runtime version" with the Direct3D Hardware Feature level. The games bottleknecked by the stream assets Input an outputs hence the issues with getting stuck in objects when riding specific horses.ĭx11 is limited by draw cells every effect you see utilizes a certian amount of draw cells bdo uses alot of effects(far to amny sometimes), the issue is how many effects skills are using now(maegu an drakaina show the weakness of dx 11 and the game engine)which is why they have to reduce draw distance, with direct storage they will be able have textures load in well movement is occuring proper streaming of assets is way better than what we have now, sure it wont be perfect but its better than this.Įdit: Also dx12 being a lower level api also increases performance if the developers do the work properly. It works on the premise of the gpu placing the assets instead of preloading, bdo pre loads every asset hence why there is a memory leak its also why you get stutters when riding t9s and t10s direct storage will solved this issue. Popins are so the game doesnt go past the draw cell count and because they are using a api that doesnt utilizes ssds properly as the api trys loading everything at one time which direct storage changes this allowing more IO requests, also no direct storage has nothing to do with vram at all. Just changing the dx number not going to solve any issue magically, especially if they just patch it lazzily.Īlso direct storage only change anything if ur vram is already fully ultilized, but bdo is not even close to that. Other games don't have such issues, even on earlier dx versions. Maybe thats the reason why they dont bother with it yet, cuz it aint worth it for them? Its something that only few ppl complain about i'd imagine ( there is a diff of acknowledging it being there and actually complaining about it). I dont believe pop-ins and view distance ( i assume is what you mean) are detrimental to the game. Yes its a big job to switch API but saying research an giving vague answers isnt really going to solve the issues. Since the new one is already using dx12 hence crimson desert. Honestly i dont believe PA at all they have said multiple times they were going to either implement it or make it where the Black Desert engine has all the capabilities of the new engines. But the engine still needs to be able to fully utilize dx12 for there to be any major effect. There is many many other things but these are the main two. Since they can utilize direct storage, pop ins will be removed, they are hitting the draw cell limit i assume hence popins an bad textures occuring more an more frequently since remastered. ![]() This has been hugely improved, but 8 years behind the ball. After all, it will add more richness to the screen" If the API improves, and developer’s accessibility towards graphic pipeline increases and more technical features can be applied. From a development perspective what kind of changes it can bring to games development? Furthermore do you see DX12 being utilized in Black Desert?ĭo-Sung Go: Utilization of DX12 is also in our consideration. Quote:"Rashid Sayed: I am sure you must be aware that Microsoft announced DirectX 12. Applying it to the game will take a lot of time, but Pearl Abyss will never stop conducting research." We are currently researching various technologies, and we have recently studied DirectX12. "Are you considering engine upgrades such as support for DX12, NVIDIA DLSS, ray tracing, HDR displays, etc.?īlack Desert is constantly researching the latest technology, optimization, and the best game engines. Is dx12 really going to be added or is it another promise from 2015 thats been bought backup an yous are going on the page of "research", wont actually be added cause no. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |